Several Cesium contributors and users were at SIGGRAPH. Here’s the highlights.
Virtual Globes Using WebGL and Cesium BOF
SIGGRAPH provides rooms for informal meetings called Birds of a Feather or a BOF. This year we started a new Cesium BOF. About 30 folks attended, which is quite good considering it is new and pretty niche.
Checkout the slides.
Rendering Massive Virtual Worlds Course
Kevin Ring and I taught in the Rendering Massive Virtual Worlds Course along with folks from AMD, Avalanche Studios, and id Software. Kevin presented some of the implementation details of Cesium’s terrain engine and I presented Cesium’s use of multiple frustums to combat z-fighting. Even though it was the last course on the last day, we estimate that 300-400 people attended.
See the course website for slides, papers, and videos from the course.
AMD kindly gave us a spot in their booth to demo Cesium/WebGL running on their hardware. We showed GPS satellites and aircraft routes in Cesium, and even a bit of Doarama once NICTA launched it.
It was a busy SIGGRAPH; we also presented at the Carto BOF, COLLADA/glTF BOF, and WebGL BOF.