Sean Lilley has joined the Cesium team as a 3D software developer. He will improve Cesium’s graphics engine and help create the 3D Tiles spec.
Sean graduated from the University of Pennsylvania, where we met in my GPU Programming and Architecture course, and later worked together on voxel rendering. While at Penn, Sean interned at Electronic Arts and AMD. His work on programmable vertex pulling was published in GPU Pro 4. Most recently, he was a technical lead at the Philadelphia Game Lab.
We look forward to Sean bringing his enthusiasm for graphics engines and OpenGL to Cesium!
Learn more about Sean at his LinkedIn page.