We are happy to announce the release of Cesium 1.35 and the arrival of 3D Tiles! This is our biggest release since Cesium 1.0 and perhaps ever. Other highlights include:
- New particle system for effects like smoke, fire, and sparks
- Time-dynamic support in WMTS
For the full list of changes, see the change log.
- The glTF 2.0 spec is finalized and will be supported in Cesium soon. Read more about the release and what it means for Cesium.
- Patrick Cozzi is now Chair of the Khronos 3D Formats Working Group, creating glTF.
- Srinivas Kaza, an MIT student, has joined the Cesium team for a summer internship working on point cloud rendering.
- We’ve tiled ArcticDEM’s elevation models.
- Aristeidis Bampakos has published an article about using Progressive Web Apps with Cesium, as well as the complete source code and a demo.
- Our summer code sprint was an all-around success, with work on post-processing effects, physically-based rendering, and the obj2gltf pipeline. With 13 of us there, it was our biggest code sprint yet.
- The slides are up from Patrick Cozzi’s presentation to the OGC on Point Clouds with 3D Tiles.
- We had a great time at GEOINT.
- FOSS4G Europe is coming up July 18–22 in Paris, France.
- SIGGRAPH is coming up July 30–Aug 3 in Los Angeles, California.
- FOSS4G is coming up Aug 14–19 in Boston, Massachusetts.
Between work at the Cesium summer code sprint.
We have a new showcase up on our demos page.