Patrick started Cesium and is leading the future of 3D geospatial.
Patrick contributes broadly to Cesium, including roadmap planning, development, recruitment, mentoring, community outreach, and business development. He is particularly interested in 3D: the runtime engine, formats, and tools. Patrick is active in the graphics and open-source communities, develops open standards with Khronos and OGC, frequently presents on 3D geospatial, and has helped organize FOSS4G NA and FedGeoDay conferences. He is the co-creator of glTF and started 3D Tiles. He has contributed to several books, including WebGL Insights, OpenGL Insights, 3D Engine Design for Virtual Globes, and the GPU Pro series. Patrick also teaches GPU Programming and Architecture at the University of Pennsylvania, where he earned a master’s degree in computer science. His students have joined the Cesium team, the Chrome GPU team, Oculus, NVIDIA, AMD, SpaceX, and several game and movie studios.